Game Developer
Newer projects are higher than older ones
Filch Flipper
Here is a link to the game on the IOS App Store!
This is my first actual release! Run away from the police after robbing the space bank by using the conveniently placed ramps on the ground to gain speed. Use the “flipometer” to flip around and get points when you hit the ground, but make sure to land as flat as possible to not lose! You also have to block the police car’s laser drones with your shield using the circular meter on the left. After a few times, you can blow up the police car yourself! Outside of the main gameplay, you can collect money by tapping the screen where it appears and spend it on the cosmetic shop to collect a bunch of fun skins. Also, blow up police cars to get scrap and go to the upgrade shop to buy permanent upgrades! It’s pretty fun, so go check it out on the IOS App Store if you want!
Shrunken Sorcerer’s Puppet Pummel
This game was created with a different team than Rampage, but still at the Carnegie Mellon program. This original game was made for a unique device at the university, called the Jam-o-Drum, that provided four controllers each with a drum the player can hit and a spinning wheel around it. Taking advantage of the platform’s unique advantages and drawbacks, we created a fun experience where one play controls a powerful character in the center while everyone else attempts to defeat them. The powerful characters can use their wheel to fire off a variety of powerful spells, while the others use the wheel to dodge. Additionally, the players can collaborate by launching powerful elemental blasts after picking up elemental drops that spawn throughout the game in order to create additional effects. All of this combined creates a chaotic game full of fun!
Here is a link to the final trailer of the game, which really shows off how chaotic it is!
Rampage
This was the first of the projects I created in collaboration with a team at the Carnegie Mellon National High School Game Academy. I was one of the two programmers and I created all of the player-related aspects of the game. In this parody of the classic arcade game, you control a cat in a worn-down convenience store and have to knock off all of the products on the shelves. While doing that, you also have to destroy the rats who have inhabited the store in its abandonment and are trying to stop you.
Tower Defense Roguelike
In this game, you must manage your resources and place towers strategically around a randomly generated path. After surviving each round, you must select additional resources or a new tower to boost your defenses.
Canadian Kong
In this parody of the classic video game Donkey Kong, everything is replaced with a Canadian twist. Jump over the logs and reach the box of donuts at the top!
Chess
This was the second collaboration between me and my fellow students in my engineering class. I used their models again, which were the chess pieces. In this interesting spin on chess, the goal is not to get a checkmate, but to instead eliminate all of the opposing pieces first! I also added an alternative mode where tiles on the board are progressively lit on fire, preventing pieces from moving to them and eliminating any pieces that are on them.
Twin-stick Shooter
This was another short project where you simply control a character in a top-down perspective and have to shoot the enemies before they defeat you. I enjoyed making some of the visual aspects of the game.
Minigolf
This was a short project created in collaboration with a few other people in an engineering class I was taking. They provided the models while I programmed the game. To play, adjust the intensity of the shot and aim and try to make it to the end of each golf course.